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The
Interactive Exhibition
is
the first step of Occhioincamera, that is the acquisition of
theoretic instruments, basis where to start from so to achieve
the practical realization of a TV subject with TV Set.
First of all, fun!
this is the strategy to better and quicker learn the basis of
an apparently complex and intricate language.
The camera and its movements, the shots and sequences, the light
and the emotions linked to it: specialists and educators will
disclose all this through 6 steps, in a journey rich of games,
stories to create, colorful sets to shot, to liven and light
up, to transform
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A
camera, a tripod supporting it, a castle to film, a television
reproducing it precisely
A way to find out what and how
our third eye can observe reality: focus, white balance, zoom,
various controls for recording and to see what has been recorded.
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Could
a camera write, frames would be its words. Details, close ups
or full shots are used to focus on a person and their details;
choosing between medium-long shot, according to the subject and
the surrounding. A game of cards will better explain this concept,
helping children to match the shots to their meanings.
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After
the single word, the sentence, that is how to choose and edit
frames to tell a story. Four subjects to use in 3 short adventures,
thanks to the logical sequences of the shots.
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From
the top or bottom, from the right or left side
Is there
a best direction to look from when observing objects? According
to the point of view we choose, an image conveys different and
various emotions and shades of meaning. A landscape in miniature
will demonstrate how to set a camera to explain what is on your
mind.
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Lights
and shadows are not only the essence of cinema, TV and images
- such a difficult point to be taken by children - but also an
essential element to stress the emotions of a story, charging
it with drama or filling it with quietness.
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In
how many ways can we film moving objects such as a car racing
or a cat walking? As the eye follows precise laws found in nature,
the camera has its own rules. An animation game will be of help
experimenting panning, tracking and other basic shots and camera
movements.
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